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    Coding with Bruno

    C++ GameDev

    Flexible result system

    June 9, 2023December 22, 2023 Bruno Cecconi

    So, I have been thinking about a system/library to help create and manipulate result information, the main goal is to create a simple API capable

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    C++

    Allocators – Part 2

    March 8, 2023December 22, 2023 Bruno Cecconi

    Free list A free list allocator is an allocator that keeps a linked list to the deallocation pointers and use another allocator to do the

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    C++

    Allocators – Part 1

    March 2, 2023December 22, 2023 Bruno Cecconi

    The concept of an allocator is to control memory flow using a model or strategy, it abstract the data and function to objects that will

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    C++

    Operators new/delete

    February 24, 2023December 22, 2023 Bruno Cecconi

    I decided to talk a little about memory management operators from native C++ because there are some thoughts and practices that I keep in my

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    Uncategorized

    Motivation and goals

    January 7, 2023December 22, 2023 Bruno Cecconi

    I made this blog to practice my english writing skills by describing programming systems that I’ve done using native C++ or UE4/5 and other systems

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    Recent Posts

    • Flexible result system
    • Allocators – Part 2
    • Allocators – Part 1
    • Operators new/delete
    • Motivation and goals

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